Battle Screen Layout
Player vs enemy UI with health bars, stats, controls, and a clean fantasy look.
A premium browser game foundation with a clean combat screen, scalable structure, local save system, and a UI direction that can later be wrapped into Android and iPhone apps.
Player vs enemy UI with health bars, stats, controls, and a clean fantasy look.
Local save structure for level, XP, gold, gear, and current zone.
Forest, Desert, and Dungeon progression structure ready to expand.
Simple HTML, CSS, and JavaScript architecture that can later be wrapped as a mobile app.
Polished browser prototype with class identity, enemy card, and premium mobile UI.
Auto battle, damage, rewards, enemy respawn, level-up, and basic drops.
Gear slots, stronger enemies, stages, save system, and bosses.
Wrap the web game into a mobile app package with Capacitor when the base is stable.